Is our sim racing about to look even better? Well HTC announced the new Vive Pro yesterday after teasing us with a teasing tweet last week.
So what does this mean, what are the specs etc.. Well you can read what HTC has to say about it HERE, but here is the rundown of it all. The new HTC Vive Pro is catered to the VR enthusiast like us with all the bells and whistles that were once considered add ons to the existing Vive, plus a few extra goodies. I’ll list it out for ya.
- Dual-OLED displays of 2880 x 1600 (1400 x 1600 per eye, and 615 ppi), a 78 percent increase from the 2160 x 1200 (1080 x 1200 per eye) resolution in the current Vive.
- Refresh rate at 90HZ
- Adjustable built-in headphones with built-in amplifier and added spatial audio support
- Enhanced look in dark navy blue. Looks really cool!
- Front facing camera’s
- Ability to read text far more easily, and graphics looked a lot crisper now.
- A new balanced design making it more comfortable to use. No longer is it front heavy like before. HTC has taken feedback and added a sizing dial at the rear so you can adjust the comfort level accordingly
- Eye relief with lens distance adjustment
- Free to move around wirelessly with VIVE Wireless Adapter sold separately.
- FOV of 110 deg so do not expect improvement to FOV over its predecessor, however.
- USB-C 3.0, DP 1.2, Bluetooth
Also introduced is a new wireless adapter for the original Vive and Vive Pro. It will snap into the rear of the headset and means you won’t need to run a cable to your PC. This Vive’s wireless adapter is similar to the TPCAST except it will feature Intel’s WiGig technology and operates in an interference-free 60GHz band, which effectively means the lowest latency possible, and as we know that’s crucial for a seamless VR experience. Plus it’s from HTC so you can assure it’s tested to work more flawlessly then 3rd party developers.
Exciting VR Times
I’ll bring a full review to the HTC VIVE PRO in a few months when it’s available, but so far it looks very promising with bringing the comfort of the Oculus Rift with improved Vive tracking sensors and wireless abilities. I only wish we can get the new Knuckle controllers with it soon as the existing Vive controllers are really clunky compared to the Rifts. Oh and no worries for existing Vive owners. You will be able to just purchase the headset by itself and use your existing controllers and cameras.
Stay tuned for more.
See ya on the Track!
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